It has been 20 years since Guitar Hero debuted in North America, providing players everywhere the opportunity to become a rock star. Not in reality, but try telling that anyone who has nailed Free Bird’s four-minute guitar solo before an enthusiastic living-room audience.
Developed by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the screen in time with a song. Every sequence corresponded to particular chords, creating the feel of an authentic performance.
The studio previously tried its hand with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar series that had a significant influence for many musicians included, showcasing classic bands to a new generation of gaming enthusiasts.
A former executive, former COO from the developer, remembers the early budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.
“We reproduced every song since the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, all artists desired to participate.”
He continues: “One of the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their children to the songs they adored. It became an intergenerational thing.”
Timeless Music Finds a New Audience
Irish group the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero offered a bigger, younger audience. Typically this had been considered outdated material, however when it was featured on the title young people discovered it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ tag. It provided our catalog a new life.”
At that time, the Answer’s first record remained not available in the US, meaning Guitar Hero served as a primary platform for exposure for the band during their a North American tour supporting AC/DC. “The roadies had on Never Too Late during travel, and several knew us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Influence
Rock’s heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and associated stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the group more money compared to their records. It moved more than half a million copies in its first week, and sales of Aerosmith’s music rose significantly at a time as the industry faced decline.
Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a no-cost alternative with similar gameplay and extensive customisation options. This track is difficult even in the hardest setting, let alone played at double speed and without missing every one of the thousands of cues. They claimed it took nine months to accomplish.
“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should use actual weapons and go to war,” notes musician the artist.
The band had already completed a successful tour when their hit was featured on Guitar Hero III, but Li says it turned them into a household name. “I recall the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing right ahead of the headliners at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it has risked overshadow all other accomplishments. Recently, the song was used in promotional material for a major film. “In the past I felt differently, but now I accept it,” he admits. “If you only hear a single track, that's fine – each person has their own musical journey and I’m glad we’ve been part of people’s lives”.
Enduring Impact of a Plastic Guitar
Top-tier marketing, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. From day one, the creators felt that there’s an instinctive human desire to make music, and their goal was to use technology to allow people to participate”.
The majority installments were released over a mere five-year period from 2005 to 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.
Games such as Clone Hero and Fortnite Festival have maintained the community active, with set to be something from the founders on the way. A new studio has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?
“We thought those games could be like Madden where you can update every year,” he remarks. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason for it to continue with new generations.”